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Discussion in 'General Information' started by Markus Broch, Sep 27, 2020.
Little question, our Team #nasichi Ferrari disappeared from the GT3 entrylist, for what reason?^^
Habt ihr das Team editiert? Wir haben festgestellt das Teams verschwinden wenn sie editieren und das Auto vergessen.
Ne, hatte seit ich die 3 Fahrer hinzugefügt hatte am Montag nichtsmehr dran gemacht, hatte nur gestern noch ne Message geschrieben, wie das ist mit der doppelten Startnr, weil noch ein anderes Team die 69 hat und wir auch, vielleicht ist da was schief gelaufen?
müssen wir nachschauen. Gib uns etwas Zeit
Ich hab gerade mal geschaut, der McLaren mit der 69 wurde editiert und da is wahrscheinlich als der Ash editiert hat unser Auto verschwunden
hast ne pn
Our reservelist entry can be deleted (vMADS GT3). Our Teams will be like in the Entrylist.
Kurze Frage: Kann es sein, dass der dry server nen anderes PW hat? und wo findet man dies?
Just in case one team is still looking for drivers or will drop a member out before the race has started, I like to offer myself for a possible opportunity to get into a seat. I started at 24h races at virtuelracing in a GT3, several years of league racing in different classes. I can offer a lot of Nordschleife experience, at least on Assetto Corsa
For me it doesen't matter to drive a Cup or a GT3.
Dry Server is fixt
Quick question: rf2 is not loading my wheel seetings per default when joining a server/track for the first time. I always have to load my Controller file manually in the settings menu. Is there any magic trick to get it loaded per default? In my controller.json values seem to be identical to my controller profile so i do not know why for example car specific multiplier is on 100% instead of 32% as configured in both files.
Thanks in advance for any tips
Seems your game can't write the data to the controller.json. Perhaps your UserData folder is write protected. You have to right click on the folder and go to settings. Then uncheck the write protection.
IIRC car specific multiplier is tied to the skin you're using so use the same (stock) skin every time and it should work? assuming every other setting is correct and it's just car specific ffb mult that's wrong
Thanks mate I think that is the solution. I checked everything again and it seems that only the multiplier is wrong all other settings are getting correctly loaded via default. However when using our skin number 194 it is still set to 100% instead of 32% Is there any skin file where I can edit this value there? I wanto to avoid during driver swap that my multiplier will be on 100% because with a DD wheel it is no fun at all with that setting
I think custom skin transfer is disabled on the server so maybe that's why it's broken for you. Per-car/skin values are be stored in rFactor 2\UserData\player\all_vehicles.ini if you want to look at what the game saved.
But if it works with a stock skin it's going to work once the race skinpack is released with your final car skin.
Are there any plans with the "Matte Paint" layer, or can we shade it in any colour we want?
Are you referring to the region file of the skin? The layer including the numberplate must be "matte paint" but it doesn't have to be the white layer. You can change that if needed.
Any updates on when the livetiming will be available?
Yes, the problem is, our basecolour is also matte paint and the layer is black, but it seems like the two different layers do not longer have to have the same colourshade in the painteditor, so it might be no problem
i've this problem when i'll try to enter in the official server with porsche cup:
"configured vehicle class does not pass filter"
What is the problem? Thanks